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Esports refers to the world of organised competitive video gaming, where gamers compete as individuals or teams in a variety games. Popular games include: Fortnite, League of Legends, Counter-Strike, Call of Duty, Overwatch and Madden NFL. The popularity of Esports has lead to the development of an entire industry from streaming and broadcast rights, to paid athletes and sponsorships. 

— Total annual revenue for the global Esports market is projected to exceed $1 Billion USD in 2019 (Newzoo’s Annual Global Esports Market Report) —  


Billionaire Minnesota Vikings owners invest in Esports

Source: New-York based sports technology investment fund, WISE Ventures (Wilf Innovative Sports & Entertainment) is launching two Esports franchises to compete in a “Call of Duty” league. The investment fund was set up in 2018 by brothers Mark and Zygi Wilf, owners of the NFL’s Minnesota Vikings. Call of Duty is a popular first-person...
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NHL execs continue backing Esports initiative

Source:   NHL’s venture into Esports have been championed by NHL executives. The game has delivered a second strong year that has seen its Esports viewership more than double over its first season, and sponsorship expand to nearly double. NHL executives including Commissioner Gary Bettman believe the NHL game will garner a younger fanbase...
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Using ESports to build better A.I.

Source:   A.I. has already proven to be smarter than humans in games. Machines in the past have beaten humans in chess, Go, Ms. Pacman and poker. But what about ESports? OpenAI has trialled and tested just that. On Saturday, the 13th of April in San Francisco, the non-profit held an event to showcase...
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Cricket Australia’s Strategic Push Towards Innovation and Gaming

By Clint Vojdinoski, Editor at Bullpen Media   Cricket Australia’s former Strategy Manager Apurwa Sarve spoke about the governing body’s strategy where technology helps to grow the sport’s footprint, encourages year round participation whilst future proofing its participation base through engaging with cricket by active playing or digital gaming. A past speaker at the 2017 India Sports […]
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